﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace engine
{
    public class Screen
    {
        protected ContentManager content = null;

        public Screen()
        {
        }

        public virtual void Initialize(float aspectRatio)
        {
        }

        public virtual void LoadContent(IServiceProvider serviceProvider)
        {
            content = new ContentManager(serviceProvider, "Content");
        }

        public virtual void UnloadContent()
        {
        }

        public virtual void Update(GameTime gameTime)
        {
        }

        public virtual void Draw(GameTime gameTime)
        {
        }

        public virtual ScreenResult GetState()
        {
            return null;
        }
    }
}
